1. Beato, G.. "Internet Addiction. " Reason 1 Aug. 2010: Research Library Core, ProQuest. Web. 10 Aug. 2010. "Last summer Ben Alexander, a 19-year-old college student obsessed with the online multiplayer game World of Warcraft, was profiled by CBS News, NPR, the Associated Press, and coundess other media outlets because of his status as client No. 1 at reSTART, the first residential treatment center in America for individuals trying to get themselves clean from Azeroth, iPhones, and all the other digital narcotics of our age. At reSTART's five-acre haven in the woods near Seattle, clients pay big bucks to detox from pathological computer use by building chicken coops, cooking hamburgers, and engaging in daily therapy sessions with the program's two founders, psychologist Hilarie Cash and clinical social worker and life coach Cosette Rae." I use this source because I am playing World of Warcraft. I know this is interesting game, but I'm not obsessed with it. So my point is too tell people Internet doesn't have any problem, it is just the people who use and how they look at Internet are different.
2. Anonymous. "Internet; Research from University of Hong Kong provides new data about internet. " Internet Weekly News 21 Jun 2010: Sciences Module, ProQuest. Web. 10 Aug. 2010. "According to recent research published in the The British Journal of Psychiatry, Despite increasing concern over the potential adverse effects of excessive internet use, especially in young people, there is some debate over its definition, magnitude and discriminant validity."
I may find some points that about why people think Internet has potential adverse effects of excessive internet use. Here it used "excessive" which means Internet is not wrong totally.
3. Anonymous. "Electronic Commerce; New electronic commerce study findings have been reported by scientists at University of Tsukuba. " Internet Weekly News 7 Jun 2010: Sciences Module, ProQuest. Web. 10 Aug. 2010. "According to a study from Tsukuba, Japan, The potential of the Internet has been expanded substantially by a new generation of mobile devices, opening the door for rapid growth of m-commerce. " This source will give me some examples about how the Internet will effects the commerce and economic.
4. Allan H Weis. "Commercialization of the Internet. " Internet Research 20.4 (2010): 420. Sciences Module, ProQuest. Web. 10 Aug. 2010.
"This purpose of this paper it to examine the historical forces shaping the new paradigm and the possible directions in which the new commercial Internet might evolve. The Internet is undergoing a major paradigm shift. The factors influencing this shift, the commercial models that are emerging, and the resulting constraints that accompany these models are deeply rooted in the history of the Internet. The Internet has been the incubator for new network technologies, far surpassing the expectations of worldwide network suppliers. Its growth has been the steepest shortly after new technology has been deployed and new applications executed. Two basic reasons underlie the Internet's success: the Internet satisfies the needs of its users and its technologies were developed by solving real problems. The Internet is unique, and concepts cannot be readily borrowed from other business situations and applied to the Internet without risking adverse consequences on its effectiveness and utility. The key issues of the commercial Internet's future, such as management of the boundaries between networks, the establishment of an environment that fosters continued rapid technological progress, and the carrots-and-sticks imposed by the funding sources will be critical factors in its success." This is very good source I think. It tells me the progression of the Internet business. I can use many sources in this article to support my point which is internet is so important for people's life.
5. Brumbaugh, R.. "Digital Danger. " Listen 1 Apr. 2010: Children's Module, ProQuest. Web. 10 Aug. 2010. According to Thomas Umstattd, Jr., a former gaming addict who frequently speaks to groups of teens about the dangers of digital gaming, there are several steps a person can take to help gain control. [...] make some friends, or develop those friendships you already have. It can give me some examples about addiction on Internet games.
No comments:
Post a Comment